Astroneer – Render Distance, FPS woes

Astroneer is the latest in my space cowboy roleplay addiction. Except this cowboy has retired and is content to stick to the current solar system and farm / fabricate whatever he pleases. And occasionally dies in the middle of nowhere to mysteriously pop back up in the middle of the shelter like a time traveller caught in a simulation.

But even my beast of a PC was having difficulty maintaining a decent FPS output – I was getting 30-50 fps which is rather noticeable on a 165Hz display. Not to mention not being able see farther than an arm’s throw was seriously ruining the gameplay for me.

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Pokémon GSC – Headbutt-able Tree Locator

I am currently doing a playthrough of Pokémon Silver – its been a long time and it was the quintessential game at the turn of the millenium that I was really into and really help shape my gaming persona.

I remember going through a 10-pack of Duracell AA-batteries trying to catch myself a Heracross – because my friend caught one and Fighting-type Pokémon in the game were pretty rare.

Now, its much easier – there’s a tool for this (and partly I’m posting this to self-archive) : http://37.97.147.73/Headbutt%20Grid.htm.

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So I just migrated to elementary OS, and found a nice way of replicating the behaviour of the start menu icons from Windows

So I installed elementary OS last night with all the usual fuss of experimenting with ppas (Numix icon themes, tweaks, setting up eclipse… yeah I’m random) and what not. And unfortunately, I still haven’t resolved the issues with my APU not being supported (so screen capture doesn’t work). Not being able to advertise my install makes me wonder why I installed it in the first place.

However, I did discover a nice script by Vicki Chijwani at his blog. Basically coupling this with elementary OS tweaks utility, you can add shortcuts such as:

run-or-raise chromium chromium

and then bind this to a keyboard shortcut (ctrl + 1) in the Tweaks utility. Ideally, you want it to correspond to order in which they are arranged in Plank for consistency.

This gives a windows/unity like behaviour for the core applications which you frequently switch between.